![]() ![]() The good news is that the NVIDIA GeForce GTX 1070 and GeForce GTX 1080 with the new Pascal based GPUs saw 5.1% to 6.8% performance gains with Async Compute. The first thing we see is that on the NVIDIA Maxwell GPU based video cards that we tested there is negative performance scaling when Async Compute is turned on! The Radeon R9 380X uses AMD’s Tonga GPU and saw a very nice 10.6% performance gain by having Async Compute enabled! The AMD Radeon R9 Fury X with the Fiji GPU and the AMD Radeon RX 480 with the Polaris GPU both saw over 12% performance gains when Async Compute was turned on. Where things actually start to get interesting is when you look at the GPU score and test with Async Compute enabled and disabled. The AMD Radeon RX 480 leads the GeForce GTX 970 as expected and the GeForce GTX 1080 easily defeats the AMD Radeon Fury X. When looking at the overall score you have the scaling like we have seen in the past with 3DMark Fire Strike. We ran 3DMark Time Spy on our tried and true video card test system and got the following results: There is also an option in the custom run benchmark settings to disable Async Compute! The asynchronous compute workload per frame varies between 10-20%. The great news is that in Time Spy, asynchronous compute is used heavily to overlap rendering passes to maximize GPU utilization. Take a look at the table below to see just how much processing is taking place in the original 3DMark Fire Strike test versus the new 3DMark Time Spy test. 3DMark Fire Strike is a great high-end DirectX 11 benchmark test, but doesn’t really show off what new graphics cards can do on a DirectX 12 game title that will have much more going on while you are playing. With DirectX 12 on Windows 10, game developers can significantly improve the multi-thread scaling and hardware utilization of their titles to draw more objects, textures and effects for your viewing enjoyment. ![]() There are higher DirectX 12 Feature Levels, take a look at the Direct3D Feature Level table, but it appears many game developers are going this route to get a good performance and compatibility mix. This DirectX 12 Feature Level 11_0 benchmark utilizes a pure DirectX 12 game engine that supports features like asynchronous compute, explicit multi-adapter, and multi-threading! The developers opted to use DirectX 12 Feature Level 11_0 to ensuring wide compatibility with DirectX 11 hardware through DirectX 12 drivers. These changes ensure that the Hall of Fame only includes scores that have passed all of our latest validation checks.3DMark Time Spy came out yesterday and it is the latest and greatest DirectX 12 benchmark test for gaming PCs running Windows 10. New scores for 3DMarkFire Strike, Sky Diver, Cloud Gate, and Ice Storm must use 3DMark v1.5.915 or later. New scores must use SystemInfo 4.40 or later. ![]() The Hall of Fame now only displays historical scores submitted using SystemInfo 4.34 or later. ![]() Results that failed to pass the new, stricter validation have been removed from the Hall of Fame. Time measurement validation is now less forgiving. Results that fail to pass the new validation have been removed from the Hall of Fame. We've improved the accuracy of the time measurement validation. You can find this setting on the 3DMark options screen. SystemInfo hardware monitoring must also be turned on for the benchmark run. New 3DMark scores submitted after Februmust use >3DMark v or later and SystemInfo 5.4 or later. We've improved our score validation checks. You must now use 3DMark v or later to be eligible for the Hall of Fame. 3DMark scores from older versions submitted after Decemwill no longer appear in benchmark search results. ![]()
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